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  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test00NoShaderState_Validation" time="1.061" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test01ShaderState_Validation" time="0.192" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test02ShaderState_PerformanceSingleKeepEnabled" time="0.271" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test03ShaderState_PerformanceSingleToggleEnable" time="0.261" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT" name="test04ShaderState_PerformanceDouble" time="0.266" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1636462823298 ms III - Start
SLOCK [T main @ 1636462823299 ms +++ localhost/127.0.0.1:59999 - Locked within 2039 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.6 (Core profile, arb, debug, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)], options 0x5c25, this 0x3fb1549b, handle 0x20000, isShared false, jogamp.opengl.gl4.GL4bcImpl@3c73951,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@115086d3,
	Handle    0xffffffffef0116a0,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, repositionable, resizable], supported [visible, child, focused, undecor, aontop, aonbottom, unsticky, repositionable, resizable, max[h, v], fullscreen[true], pointer[visible, confined]]; Window[125/159 480x480 wu, 480x480 pixel] handle 0xe409e2, surfaceHandle 0xffffffffef0116a0, children 0; ParentWindow null (handle 0x0), 
  NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]]], monitors: [Monitor[Id 0x0 [primary], 293 x 162 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 136]]], 
  Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], pfdID 8, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]], 
  WrappedSurface null, 
  SurfaceUpdatedListeners num 0 [], 
  WindowListeners num 0 [], 
  MouseListeners num 0 [], 
  PointerGestures default true, custom 0 [], 
  KeyListeners num 0 [], 
  windowLock <6f46426d, 73700b80>[count 1, qsz 0, owner <main>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState false, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
WindowsWGLContext [Version 4.6 (Core profile, arb, debug, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)], options 0x5c25, this 0x5d7148e2, handle 0x30000, isShared false, jogamp.opengl.gl4.GL4bcImpl@25fb8912,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@115086d3,
	Handle    0x63011bb0,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, repositionable, resizable], supported [visible, child, focused, undecor, aontop, aonbottom, unsticky, repositionable, resizable, max[h, v], fullscreen[true], pointer[visible, confined]]; Window[163/197 480x480 wu, 480x480 pixel] handle 0xbd0cf0, surfaceHandle 0x63011bb0, children 0; ParentWindow null (handle 0x0), 
  NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]]], monitors: [Monitor[Id 0x0 [primary], 293 x 162 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 136]]], 
  Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], pfdID 8, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]], 
  WrappedSurface null, 
  SurfaceUpdatedListeners num 0 [], 
  WindowListeners num 0 [], 
  MouseListeners num 0 [], 
  PointerGestures default true, custom 0 [], 
  KeyListeners num 0 [], 
  windowLock <7c24b813, 2c35e847>[count 1, qsz 0, owner <main>], surfaceLockCount 1]]] 
vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, usesGLSL true, usesShaderState true, dataType 0x1406, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialElementCount 4, mappedElementCount 0, mappedStorage null, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
screen #1
screen #2
screen #3
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test01ShaderState_Validation
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
WindowsWGLContext [Version 4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)], options 0x5c05, this 0x70938bcb, handle 0x40000, isShared false, jogamp.opengl.gl4.GL4bcImpl@7e546ba9,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@115086d3,
	Handle    0xffffffffef0116a0,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, repositionable, resizable], supported [visible, child, focused, undecor, aontop, aonbottom, unsticky, repositionable, resizable, max[h, v], fullscreen[true], pointer[visible, confined]]; Window[201/235 480x480 wu, 480x480 pixel] handle 0xbe0cf0, surfaceHandle 0xffffffffef0116a0, children 0; ParentWindow null (handle 0x0), 
  NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]]], monitors: [Monitor[Id 0x0 [primary], 293 x 162 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 136]]], 
  Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], pfdID 8, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]], 
  WrappedSurface null, 
  SurfaceUpdatedListeners num 0 [], 
  WindowListeners num 0 [], 
  MouseListeners num 0 [], 
  PointerGestures default true, custom 0 [], 
  KeyListeners num 0 [], 
  windowLock <7a6be0bb, 3f696192>[count 1, qsz 0, owner <Thread-3>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable false: 0.185s: 600f, 3243.2 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
WindowsWGLContext [Version 4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)], options 0x5c05, this 0x1a9f2c85, handle 0x50000, isShared false, jogamp.opengl.gl4.GL4bcImpl@1458c1a6,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@115086d3,
	Handle    0x420114ee,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, repositionable, resizable], supported [visible, child, focused, undecor, aontop, aonbottom, unsticky, repositionable, resizable, max[h, v], fullscreen[true], pointer[visible, confined]]; Window[239/273 480x480 wu, 480x480 pixel] handle 0xbf0cf0, surfaceHandle 0x420114ee, children 0; ParentWindow null (handle 0x0), 
  NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]]], monitors: [Monitor[Id 0x0 [primary], 293 x 162 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 136]]], 
  Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], pfdID 8, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]], 
  WrappedSurface null, 
  SurfaceUpdatedListeners num 0 [], 
  WindowListeners num 0 [], 
  MouseListeners num 0 [], 
  PointerGestures default true, custom 0 [], 
  KeyListeners num 0 [], 
  windowLock <106747f5, 5565cb9d>[count 1, qsz 0, owner <Thread-4>], surfaceLockCount 1]]] 
screen #1
testShaderState00PerformanceSingle toggleEnable true: 0.188s: 600f, 3191.4 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
WindowsWGLContext [Version 4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)], options 0x5c05, this 0x3841540a, handle 0x60000, isShared false, jogamp.opengl.gl4.GL4bcImpl@3686ad72,
	 quirks: [NoDoubleBufferedBitmap, NoSurfacelessCtx],
	Drawable: WindowsOnscreenWGLDrawable[Realized true,
	Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@115086d3,
	Handle    0xffffffffdd0119c0,
	Surface   jogamp.newt.driver.windows.WindowDriver[State [visible, focused, repositionable, resizable], supported [visible, child, focused, undecor, aontop, aonbottom, unsticky, repositionable, resizable, max[h, v], fullscreen[true], pointer[visible, confined]]; Window[49/83 480x480 wu, 480x480 pixel] handle 0xc00cf0, surfaceHandle 0xffffffffdd0119c0, children 0; ParentWindow null (handle 0x0), 
  NEWT-Screen[.windows_nil-1-s0, idx 0, refCount 1, vsize [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], NEWT-Display[.windows_nil-1, excl false, refCount 1, hasEDT true, edtRunning true, WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]]], monitors: [Monitor[Id 0x0 [primary], 293 x 162 mm, pixelScale [1.0, 1.0], viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 136]]], 
  Config WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x485b61d4]], idx 0], pfdID 8, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]], 
  WrappedSurface null, 
  SurfaceUpdatedListeners num 0 [], 
  WindowListeners num 0 [], 
  MouseListeners num 0 [], 
  PointerGestures default true, custom 0 [], 
  KeyListeners num 0 [], 
  windowLock <32b93f7a, 77bba749>[count 1, qsz 0, owner <Thread-5>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.186s: 600f, 3225.8 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1636462825365 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1636462825366 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
