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  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT" name="test00_Manual" time="0.004" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT" name="test01_startMSAA0" time="2.419" />
  <testcase classname="com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT" name="test02_startMSAA4" time="1.364" />
  <system-out><![CDATA[]]></system-out>
  <system-err><![CDATA[++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1636462240630 ms III - Start
SLOCK [T main @ 1636462240631 ms +++ localhost/127.0.0.1:59999 - Locked within 2050 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test00_Manual
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test00_Manual
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_startMSAA0
requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window moved:   87/121 176x128
window resized: 87/121 176x128
NW chosen: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
GL chosen: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window pos/siz: 87/121 176x128, [ l 11, r 11 - t 45, b 11 - 22x56]
Thread[main-Animator#00,5,main] GearsES2.init.0 0x25700a36: tileRendererInUse null, GearsES2[obj 0x25700a36 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x25700a36 on Thread[main-Animator#00,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Intel
GL_RENDERER    Intel(R) Iris(R) Xe Graphics
GL_VERSION     4.6.0 - Build 27.20.100.9664
GLSL           true, has-compiler-func: true, version: 4.60 - Build 27.20.100.9664 / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  241
GLX_EXTENSIONS 21
-----------------------------------------------------------------------------------------------------
gear1 0x25700a36 created: GearsObj[0x68675fb7, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x25700a36 created: GearsObj[0x473ff0be, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x25700a36 created: GearsObj[0x473ff0be, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main-Animator#00,5,main] GearsES2.init.X 0x25700a36 FIN GearsES2[obj 0x25700a36 isInit true, usesShared false, 1 GearsObj[0x68675fb7, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x473ff0be, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x20dfb208, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main-Animator#00,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[main-Animator#00,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Intel
GL_RENDERER    Intel(R) Iris(R) Xe Graphics
GL_VERSION     4.6.0 - Build 27.20.100.9664
GLSL           true, has-compiler-func: true, version: 4.60 - Build 27.20.100.9664 / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  241
GLX_EXTENSIONS 21
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 4,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[main-Animator#00,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 176x128
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 176x128 of 176x128, swapInterval -1, drawable 0x4e011c93, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 0.0, [l -1.375, r 1.375, b -1.0, t 1.0] 2.75x2.0 -> [l -1.375, r 1.375, b -1.0, t 1.0] 2.75x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 176x128 of 176x128, swapInterval -1, drawable 0x4e011c93, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
XXX: 176x128, c 1
XXX: 176x128, c 2
XXX: 176x128, c 3
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0000-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0176x0128.png
**** NumSamples: 0 -> 4
XXX: 176x128, c 4
XXX: 176x128, c 5
XXX: 176x128, c 6
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0001-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0176x0128.png
window resized: 87/121 240x192
**** Reshape: 240x192
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 240x192 of 240x192, swapInterval -1, drawable 0x370116e3, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 3.0, [l -1.25, r 1.25, b -1.0, t 1.0] 2.5x2.0 -> [l -1.25, r 1.25, b -1.0, t 1.0] 2.5x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 240x192 of 240x192, swapInterval -1, drawable 0x370116e3, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
XXX: 240x192, c 7
XXX: 240x192, c 8
XXX: 240x192, c 9
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0002-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
**** NumSamples: 4 -> 8
XXX: 240x192, c 10
XXX: 240x192, c 11
XXX: 240x192, c 12
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0003-msaa8-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
**** NumSamples: 8 -> 0
XXX: 240x192, c 13
XXX: 240x192, c 14
XXX: 240x192, c 15
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0004-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
window resized: 87/121 368x320
**** Reshape: 368x320
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 368x320 of 368x320, swapInterval -1, drawable 0x1c0116ee, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 7.5, [l -1.15, r 1.15, b -1.0, t 1.0] 2.3x2.0 -> [l -1.15, r 1.15, b -1.0, t 1.0] 2.3x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 368x320 of 368x320, swapInterval -1, drawable 0x1c0116ee, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
XXX: 368x320, c 16
XXX: 368x320, c 17
XXX: 368x320, c 18
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0005-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0368x0320.png
XXX: 368x320, c 1
window resized: 87/121 624x576
**** Reshape: 624x576
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 624x576 of 624x576, swapInterval -1, drawable 0xffffffffbb011cfe, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 9.5, [l -1.0833334, r 1.0833334, b -1.0, t 1.0] 2.1666667x2.0 -> [l -1.0833334, r 1.0833334, b -1.0, t 1.0] 2.1666667x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 624x576 of 624x576, swapInterval -1, drawable 0xffffffffbb011cfe, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
XXX: 624x576, c 2
XXX: 624x576, c 3
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0006-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0624x0576.png
**** NumSamples: 0 -> 4
XXX: 624x576, c 4
XXX: 624x576, c 5
XXX: 624x576, c 6
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0007-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0624x0576.png
window resized: 87/121 688x640
**** Reshape: 688x640
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 688x640 of 688x640, swapInterval -1, drawable 0x4e011c93, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 12.0, [l -1.075, r 1.075, b -1.0, t 1.0] 2.15x2.0 -> [l -1.075, r 1.075, b -1.0, t 1.0] 2.15x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 688x640 of 688x640, swapInterval -1, drawable 0x4e011c93, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
XXX: 688x640, c 7
XXX: 688x640, c 8
XXX: 688x640, c 9
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0008-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
**** NumSamples: 4 -> 8
XXX: 688x640, c 10
XXX: 688x640, c 11
XXX: 688x640, c 12
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0009-msaa8-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
**** NumSamples: 8 -> 0
XXX: 688x640, c 13
XXX: 688x640, c 14
XXX: 688x640, c 15
main-Animator#00: ** screenshot: TestFBOMix2DemosES2NEWT.test01_startMSAA0-n0010-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
XXX: 688x640, c 16
window resized: 87/121 816x768
**** Reshape: 816x768
Thread[main-Animator#00,5,main] GearsES2.reshape 0x25700a36 0/0 816x768 of 816x768, swapInterval -1, drawable 0x1c0116ee, msaa false, tileRendererInUse null
>> GearsES2 0x25700a36, angle 17.0, [l -1.0625, r 1.0625, b -1.0, t 1.0] 2.125x2.0 -> [l -1.0625, r 1.0625, b -1.0, t 1.0] 2.125x2.0, v-flip false
Thread[main-Animator#00,5,main] RedSquareES2.reshape 0/0 816x768 of 816x768, swapInterval -1, drawable 0x1c0116ee, tileRendererInUse null
Thread[main-Animator#00,5,main] RedSquareES2.reshape FIN
QUIT Window Thread[main-Display-.windows_nil-1-EDT-1,5,main]
Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose 0x25700a36: tileRendererInUse null
Thread[main-Display-.windows_nil-1-EDT-1,5,main] GearsES2.dispose 0x25700a36 FIN
Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[main-Display-.windows_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test01_startMSAA0
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test02_startMSAA4
requested: vsync 1, GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window moved:   125/159 176x128
window resized: 125/159 176x128
NW chosen: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
GL chosen: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
window pos/siz: 125/159 176x128, [ l 11, r 11 - t 45, b 11 - 22x56]
Thread[main-Animator#01,5,main] GearsES2.init.0 0x1eb17dc3: tileRendererInUse null, GearsES2[obj 0x1eb17dc3 isInit false, usesShared false, 1 null, 2 null, 3 null, sharedGears null]
GearsES2 init 0x1eb17dc3 on Thread[main-Animator#01,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Intel
GL_RENDERER    Intel(R) Iris(R) Xe Graphics
GL_VERSION     4.6.0 - Build 27.20.100.9664
GLSL           true, has-compiler-func: true, version: 4.60 - Build 27.20.100.9664 / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  241
GLX_EXTENSIONS 21
-----------------------------------------------------------------------------------------------------
gear1 0x1eb17dc3 created: GearsObj[0x32c1c9d, vbo ff 1, fs 2, bf 3, bs 4]
gear2 0x1eb17dc3 created: GearsObj[0x3fa388b7, vbo ff 7, fs 8, bf 9, bs 10]
gear3 0x1eb17dc3 created: GearsObj[0x3fa388b7, vbo ff 7, fs 8, bf 9, bs 10]
Thread[main-Animator#01,5,main] GearsES2.init.X 0x1eb17dc3 FIN GearsES2[obj 0x1eb17dc3 isInit true, usesShared false, 1 GearsObj[0x32c1c9d, vbo ff 1, fs 2, bf 3, bs 4], 2 GearsObj[0x3fa388b7, vbo ff 7, fs 8, bf 9, bs 10], 3 GearsObj[0x5fe6bc08, vbo ff 13, fs 14, bf 15, bs 16], sharedGears null]
Thread[main-Animator#01,5,main] RedSquareES2.init: tileRendererInUse null
RedSquareES2 init on Thread[main-Animator#01,5,main]
Chosen GLCapabilities: GLCaps[wgl vid 8 arb: rgba 10/10/10/2, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
Swap Interval  1
GL Profile     GLProfile[GL4/GL4.hw]
GL Version     4.6 (Core profile, arb, compat[ES2, ES3, ES31], FBO, hardware) - 4.6.0 - Build 27.20.100.9664 [GL 4.6.0, vendor 27.20.100 (- Build 27.20.100.9664)]
Quirks         [NoDoubleBufferedBitmap, NoSurfacelessCtx]
Impl. class    jogamp.opengl.gl4.GL4bcImpl
GL_VENDOR      Intel
GL_RENDERER    Intel(R) Iris(R) Xe Graphics
GL_VERSION     4.6.0 - Build 27.20.100.9664
GLSL           true, has-compiler-func: true, version: 4.60 - Build 27.20.100.9664 / 4.60.0
GL FBO: basic true, full true
GL_EXTENSIONS  241
GLX_EXTENSIONS 21
-----------------------------------------------------------------------------------------------------
ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 4,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  5, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  6, source]]
Thread[main-Animator#01,5,main] RedSquareES2.init FIN
**** Init
**** Reshape: 176x128
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 176x128 of 176x128, swapInterval -1, drawable 0xffffffffb40116c4, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 0.0, [l -1.375, r 1.375, b -1.0, t 1.0] 2.75x2.0 -> [l -1.375, r 1.375, b -1.0, t 1.0] 2.75x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 176x128 of 176x128, swapInterval -1, drawable 0xffffffffb40116c4, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
XXX: 176x128, c 1
XXX: 176x128, c 2
XXX: 176x128, c 3
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0000-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0176x0128.png
XXX: 176x128, c 4
XXX: 176x128, c 5
XXX: 176x128, c 6
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0001-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0176x0128.png
window resized: 125/159 240x192
**** Reshape: 240x192
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 240x192 of 240x192, swapInterval -1, drawable 0x1c0116ee, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 3.0, [l -1.25, r 1.25, b -1.0, t 1.0] 2.5x2.0 -> [l -1.25, r 1.25, b -1.0, t 1.0] 2.5x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 240x192 of 240x192, swapInterval -1, drawable 0x1c0116ee, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
XXX: 240x192, c 7
XXX: 240x192, c 8
XXX: 240x192, c 9
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0002-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
**** NumSamples: 4 -> 8
XXX: 240x192, c 10
XXX: 240x192, c 11
XXX: 240x192, c 12
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0003-msaa8-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
**** NumSamples: 8 -> 0
XXX: 240x192, c 13
XXX: 240x192, c 14
XXX: 240x192, c 15
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0004-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0240x0192.png
window resized: 125/159 368x320
**** Reshape: 368x320
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 368x320 of 368x320, swapInterval -1, drawable 0xffffffff8d011ad9, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 7.5, [l -1.15, r 1.15, b -1.0, t 1.0] 2.3x2.0 -> [l -1.15, r 1.15, b -1.0, t 1.0] 2.3x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 368x320 of 368x320, swapInterval -1, drawable 0xffffffff8d011ad9, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
XXX: 368x320, c 16
XXX: 368x320, c 17
XXX: 368x320, c 18
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0005-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0368x0320.png
XXX: 368x320, c 1
window resized: 125/159 624x576
**** Reshape: 624x576
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 624x576 of 624x576, swapInterval -1, drawable 0xffffffffb40116c4, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 9.5, [l -1.0833334, r 1.0833334, b -1.0, t 1.0] 2.1666667x2.0 -> [l -1.0833334, r 1.0833334, b -1.0, t 1.0] 2.1666667x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 624x576 of 624x576, swapInterval -1, drawable 0xffffffffb40116c4, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
XXX: 624x576, c 2
XXX: 624x576, c 3
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0006-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0624x0576.png
XXX: 624x576, c 4
XXX: 624x576, c 5
XXX: 624x576, c 6
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0007-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0624x0576.png
XXX: 624x576, c 7
window resized: 125/159 688x640
**** Reshape: 688x640
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 688x640 of 688x640, swapInterval -1, drawable 0xffffffff9b011ee9, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 12.5, [l -1.075, r 1.075, b -1.0, t 1.0] 2.15x2.0 -> [l -1.075, r 1.075, b -1.0, t 1.0] 2.15x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 688x640 of 688x640, swapInterval -1, drawable 0xffffffff9b011ee9, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
XXX: 688x640, c 8
XXX: 688x640, c 9
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0008-msaa4-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
**** NumSamples: 4 -> 8
XXX: 688x640, c 10
XXX: 688x640, c 11
XXX: 688x640, c 12
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0009-msaa8-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
**** NumSamples: 8 -> 0
XXX: 688x640, c 13
XXX: 688x640, c 14
XXX: 688x640, c 15
main-Animator#01: ** screenshot: TestFBOMix2DemosES2NEWT.test02_startMSAA4-n0010-msaa0-GL4___-hw-onscreen-Bdbl-Frgba_Irgba1010102-D24-St08-Sa00_default-0688x0640.png
window resized: 125/159 816x768
**** Reshape: 816x768
Thread[main-Animator#01,5,main] GearsES2.reshape 0x1eb17dc3 0/0 816x768 of 816x768, swapInterval -1, drawable 0xffffffffbb011cfe, msaa false, tileRendererInUse null
>> GearsES2 0x1eb17dc3, angle 16.5, [l -1.0625, r 1.0625, b -1.0, t 1.0] 2.125x2.0 -> [l -1.0625, r 1.0625, b -1.0, t 1.0] 2.125x2.0, v-flip false
Thread[main-Animator#01,5,main] RedSquareES2.reshape 0/0 816x768 of 816x768, swapInterval -1, drawable 0xffffffffbb011cfe, tileRendererInUse null
Thread[main-Animator#01,5,main] RedSquareES2.reshape FIN
QUIT Window Thread[main-Display-.windows_nil-1-EDT-2,5,main]
Thread[main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose 0x1eb17dc3: tileRendererInUse null
Thread[main-Display-.windows_nil-1-EDT-2,5,main] GearsES2.dispose 0x1eb17dc3 FIN
Thread[main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose: tileRendererInUse null
Thread[main-Display-.windows_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestFBOMix2DemosES2NEWT - test02_startMSAA4
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1636462244449 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1636462244449 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
]]></system-err>
</testsuite>
